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Tone Bratteteig (2021). Design for, med og av brukere. Ã… inkludere brukere i design av informasjons-systemer. Universitetsforlaget.
Artikler
om bruk til 4/2: Margot Brereton (2013). Habituated Objects. Everyday Tangibles That Foster the Independent Living of an Elderly Woman. Interactions, juli/august 2013: 20-24.
om design til 11/2: Donald A. Schön (1992). Designing as reflective conversation with the materials of a design situation. Knowledge-Based Systems 5 (1): 3-14.
også tilgjengelighet her
om interaksjon til 18/2: Eva Hornecker og Jacob Buur (2006). Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. CHI’06: 437-446.
om design med brukere til 4/2: Tone Bratteteig og Ina Wagner (2014). Design decisions and the sharing of power in PD. ±Ê¶Ù°ä’14, 29-32.
Harald Maartmann-Moe, Heidi Bråthen, Suhas Joshi og Tone Bratteteig (2022). Design Decision Competence: Supporting user participation in design decisions. PDC 2022, vol. 2: 196-202.
om prototyping (med brukere) til 4/2: Stephanie Houde og Charles Hill (1997). What Do Prototypes Prototype? Helander et al. (eds.) Handbook of Human-Computer Interaction. Elsevier Science, Amsterdam: 367-381.
Heidi BraÌŠthen, Harald Maartmann-Moe & Trenton Schulz. 2019. The Role of Physical Prototyping in Participatory Design with Older Adults. ACHI, IARIA: 141- 146.
om samarbeid i prosjekt til 4/2: Jasmin Niess & Pawel Wozniak (2020). No Hidden Catch, No Strings Attached: Twelve Steps to Cross-Disciplinary Conversations about Technology. °ä±á±õ’20 ALT11: 1-11. https://dl.acm.org/doi/10.1145/3334480.3381816
Andre nyttige artikler (ikke pensum)
Yasmin Asadi, Margot Brereton, Aloha Ambe, Alessandro Soro & Mahnoosh Kholghi (2023). Calming Down in Lockdown: Rethinking Technologies for a Slower Pace of Life. I DIS'23: 1002-1014. https://dl.acm.org/doi/10.1145/3563657.3596060
Virginia Braun & Victoria Clarke (2006) Using thematic analysis in psychology, Qualitative Research in Psychology, 3(2): 77-101,
Tone Bratteteig og Guri Verne (2016). Old Habits as a Resource for Design: On Learning and Un-learning Bodily Knowledge. Int. J of Advances in Intelligent Systems 9 (3-4): 496-506. /studier/emner/matnat/ifi/IN1060/v21/pensumliste/bratteteig-verne_2016.pdf
Tone Bratteteig og Ina Wagner (2016). What is a participatory design result? ±Ê¶Ù°ä’16: 141-150.
Heidi Bråthen og Jo Herstad (2023). Understanding the Pushbutton Revisited: From on and off to Input and Output. HCII 2023: 209-215. https://doi.org/10.1007/978-3-031-35989-7_26
Kees Dorst og Nigel Cross (2001). Creativity in the design process: co-evolution of problem-solution. Design Studies 22, 5: 425-437.
Paul Dourish (2001). Seeking a Foundation for Context-Aware Computing. I Human–Computer Interaction 16 (2-4): 229-241. https://doi.org/10.1207/S15327051HCI16234 07
Paul Dourish (2004). What we talk about when we talk about context. I Personal & Ubiquitous Computing 8 (19): 19-30. DOI 10.1007/s00779-003-0253-8
Paul Dourish (2006). Re-space-ing place. I CSCW'06. DOI: 10.1145/1180875.1180921
Bill Gaver, Tony Dunne og Elena Pacenti (1999). Cultural Probes. Interactions januar/februar 1999: 21-29.
Steve Harrison & Paul Dourish (1996). Re-Place-ing Space: The Roles of Place and Space in Collaborative Systems. I CSCW'96. DOI: 10.1145/1180875.1180921
Lars Erik Holmquist (2017). Intelligence on Tap: Artificial Intelligence as a New Design Material. Interactions, juli/august 2017: 28-33.
Kasper Hornbæk & Antti Oulasvirta (2017). What Is Interaction? CHI 2017: 5040-5052.
Lars-Erik Janlert (2014) The Ubiquitous Button. interactions May-June 2014: 26-33.
Wendy Ju og Larry Leifer (2008) The Design of Implicit Interactions: Making Interactive Systems Less Obnoxious. Design Issues 24 (3): 72-84. HER
Marianna Obrist et al. (2016) Sensing the Future of HCI: Touch, Taste, and Smell User Interfaces. interactions September-October 2016: 40-44. DOI:
Marianna Obrist et al. (2016) Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI. CHI 2016 Chi4good: 3285-3292. DOI: 10.1145/2851581.2856462
Toni Robertson & Lian Loke (2009). Designing Situations. °¿´Ü°ä±á±õ’09: 1-8.
Christine Satchell og Paul Dourish (2009). Beyond the user: use and non-use in HCI. OZ°ä±á±õ’2009: 9-16.
Albrecht Schmidt (1999). Implicit Human Computer Interaction Through Context. I Personal Technologies. DOI: 10.1007/BF01324126
Donald A. Schön (1983). The Reflective Practitioner. New York: Harper Collins.
Donald A. Schön og Glenn Wiggins (1992). Kinds of seeing and their function in designing. Design Studies, 13: 135-156.
Rebekka Soma, Vegard Dønnem Søyseth, Magnus Søyland (2018). Facilitating robots at home. A framework for understanding robot facilitation. ACHI 2018, IARIA: 1-6.
Anselm Strauss (1988). The Articulation of Project Work: An Organizational Process. I The Sociological Quarterly 29 (2): 163-178. HER
Dag Svanæs (2019) Phenomenology through Design: A Tale of a Human Tale. CHI'19 Extended abstracts. DOI: https://doi.org/10.1145/3290607.x
David A. Wroblewski (1991). The Construction of Human-Computer Interfaces Considered as a Craft. I John Karat (red.) Taking Software Design Seriously, Academic Press, 1-19. HER