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Martin Peter Pleiss

Student -

Towards a phenomenology of novelty:
perceiving and engaging with Virtual Reality

Du kan lese en engelsk prosjektbeskrivelse, men UiO vil gjerne at du gjør det på den engelske versjonen av denne siden. Denne beskrivelsen finner du på /ritmo/english/people/phd-fellows/martiple/index.html

Emneord: phenomenology, virtual reality, phenomenological interview, experiential artwork, orientation, meaning-making, 4E cognition, pupillometry

Publikasjoner

  • Pleiss, Martin (2012). Warum man mit Flow alleine nicht die Welt rettet. Gamification und Problemräume. I Mertens, Mathias & Langner, Anne-Kristin (Red.), flow aus spielen: Optimale Erfahrungen durch Computerspiele. blumenkamp Verlag. ISSN 978-3942958073.

  • Pleiss, Martin Peter (2023). Action cycles before ‘affordances’ in unfamiliar contexts within a playful Virtual Reality environment.
  • Pleiss, Martin Peter (2023). The affective cycle of orientation in unfamiliar contexts within an aesthetic Virtual Reality environment.
  • Patricia, Detmering & Pleiss, Martin (2021). .
  • Lepczynski, Tanja & Pleiss, Martin (2021). . [Internett]. Spotify (Podcast).

Publisert 11. sep. 2019 09:08 - Sist endret 21. sep. 2022 09:37