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Glette, Kyrre
(2020).
Evolutionary algorithms for intelligent robots.
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Nordmoen, J酶rgen Halvorsen & Fadelli, Ingrid
(2019).
A new method to enable robust locomotion in a quadruped robot.
[Internet].
TechXplore.
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Miseikis, Justinas; Brijacak, Inka; Yahyanejad, Saeed; Glette, Kyrre; Elle, Ole Jacob & T酶rresen, Jim
(2019).
Two-Stage Transfer Learning for Heterogeneous Robot Detection and 3D Joint Position Estimation in a 2D Camera Image Using CNN.
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Ellefsen, Kai Olav; Huizinga, Joost & T酶rresen, Jim
(2019).
Guiding Neuroevolution with Structural Objectives.
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Nygaard, T酶nnes Frostad; Martin, Charles Patrick; T酶rresen, Jim & Glette, Kyrre
(2019).
Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied Testing.
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Nygaard, T酶nnes Frostad; Nordmoen, J酶rgen Halvorsen; Martin, Charles Patrick; T酶rresen, Jim & Glette, Kyrre
(2019).
Lessons Learned from Real-World Experiments with
DyRET: the Dynamic Robot for Embodied Testing.
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Glette, Kyrre
(2019).
Kunstig intelligens for tilpasningsdyktige roboter.
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T酶rresen, Jim
(2019).
Intelligent and Adaptive Robots in Real-World Environment.
Show summary
240862
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247697
288285
262762
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T酶rresen, Jim
(2019).
Future and Ethical Perspectives of Robotics and AI.
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T酶rresen, Jim
(2019).
Sensing Human State with Application in Older People Care and Mental Health Treatment.
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Miura, Jun & T酶rresen, Jim
(2019).
Intelligent Robot Technologies for Care and Lifestyle Support.
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Comba, Joao Luiz Dihl & T酶rresen, Jim
(2019).
Visual Data Analysis of Unstructured and Big Data.
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Rohlfing, Katharina J. & T酶rresen, Jim
(2019).
Explainability: an interactive view.
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T酶rresen, Jim; Glette, Kyrre & Ellefsen, Kai Olav
(2019).
Intelligent, Adaptive Robots in Real-World Scenarios.
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T酶rresen, Jim; Glette, Kyrre & Ellefsen, Kai Olav
(2019).
Adaptive Robot Body and Control for Real-World Environments.
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Ellefsen, Kai Olav
(2019).
Hva Kan Roboter L忙re av Biologisk Liv?
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Becker, Artur; Herrebr酶den, Henrik; Sanchez, Victor Evaristo Gonzalez; Nymoen, Kristian; Freitas, Carla Maria Dal Sasso & T酶rresen, Jim
[Show all 7 contributors for this article]
(2019).
Functional Data Analysis of Rowing Technique Using Motion Capture Data.
Show summary
We present an approach to analyzing the motion capture data ofrowers using bivariate functional principal component analysis(bfPCA). The method has been applied on data from six elite rowersrowing on an ergometer. The analyses of the upper and lower bodycoordination during the rowing cycle revealed significant differences between the rowers, even though the data was normalized toaccount for differences in body dimensions. We make an argumentfor the use of bfPCA and other functional data analysis methods forthe quantitative evaluation and description of technique in sports.
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T酶rresen, Jim
(2019).
Intelligent Robots and Systems in Real-World Environment.
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T酶rresen, Jim
(2019).
Design and Control of Robots for Real-World Environment.
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Nygaard, T酶nnes Frostad & Glette, Kyrre
(2019).
.
[Journal].
Apollon.
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Ellefsen, Kai Olav & T酶rresen, Jim
(2019).
Evolutionary Robotics: Automatic design of robot bodies and control.
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T酶rresen, Jim
(2019).
Supporting Older People with Robots for Independent Living.
Show summary
247697
288285
262762
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T酶rresen, Jim
(2019).
Hva er kunstig intelligens?
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T酶rresen, Jim
(2019).
Artificial Intelligence and Applications in Health and Care.
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T酶rresen, Jim
(2019).
Kunstig intelligens 鈥 hvem, hva og hvor.
(Eng. Artificial Intelligence 鈥 who, what and where).
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Martin, Charles Patrick & T酶rresen, Jim
(2019).
An Interactive Musical Prediction System with Mixture Density Recurrent Neural Networks.
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N忙ss, Torgrim Rudland; T酶rresen, Jim & Martin, Charles Patrick
(2019).
A Physical Intelligent Instrument using Recurrent Neural Networks.
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Faitas, Andrei; Baumann, Synne Engdahl; Torresen, Jim & Martin, Charles Patrick
(2019).
Generating Convincing Harmony Parts with Simple Long Short-Term Memory Networks.
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Martin, Charles Patrick & Torresen, Jim
(2019).
An Interactive Music Prediction System with Mixture Density Recurrent Neural Networks.
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Martin, Charles Patrick; N忙ss, Torgrim Rudland; Faitas, Andrei & Baumann, Synne Engdahl
(2019).
Session on Musical Prediction and Generation with Deep Learning.
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Glette, Kyrre; Nygaard, T酶nnes Frostad & Vogt, Yngve
(2019).
Her er universitetets nest selvl忙rende robot.
[Journal].
Teknisk ukeblad.
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Ellefsen, Kai Olav & T酶rresen, Jim
(2019).
Self-Adapting Goals Allow Transfer of Predictive Models to New Tasks.
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Teigen, Bj酶rn Ivar; Ellefsen, Kai Olav & T酶rresen, Jim
(2019).
A Categorization of Reinforcement Learning Exploration Techniques Which Facilitates Combination
of Different Methods.
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Nordmoen, J酶rgen Halvorsen; Nygaard, T酶nnes Frostad; Ellefsen, Kai Olav & Glette, Kyrre
(2019).
Evolved embodied phase coordination enables robust quadruped robot locomotion.
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Nygaard, T酶nnes Frostad; Nordmoen, J酶rgen Halvorsen; Ellefsen, Kai Olav; Martin, Charles Patrick; T酶rresen, Jim & Glette, Kyrre
(2019).
Experiences from Real-World Evolution with DyRET: Dynamic Robot for Embodied Testing.
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T酶rresen, Jim
(2019).
Making Robots Adaptive and Preferable to Humans.
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Glette, Kyrre
(2019).
Kunstig intelligens for tilpasningsdyktige roboter.
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T酶rresen, Jim
(2018).
Intelligent Systems for Medical and Healthcare Applications.
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Nygaard, T酶nnes Frostad & Dormehl, Luke
(2018).
.
[Journal].
Digital Trends.
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Nygaard, T酶nnes Frostad & Gonzales, Robbie
(2018).
.
[Journal].
Wired Science.
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Nygaard, T酶nnes Frostad & Papadopoulos, Loukia
(2018).
.
[Journal].
Interesting Engineering.
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T酶rresen, Jim
(2018).
Remote Lab and Applications for High Performance and Embedded Architectures.
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Nygaard, T酶nnes Frostad & Simon, Matt
(2018).
.
[Journal].
Wired Science.
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Moen, Hans Jonas Fossum; Glette, Kyrre; Nygaard, T酶nnes Frostad & Johnsrud, Mette
(2018).
.
[Internet].
Titan.uio.no.
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Martin, Charles Patrick
(2018).
Deep Predictive Models in Interactive Music.
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Glette, Kyrre
(2018).
Automatic design of bodies and behaviors for real-world robots.
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Martin, Charles Patrick; Glette, Kyrre; Nygaard, T酶nnes Frostad & T酶rresen, Jim
(2018).
Self-Awareness in a Cyber-Physical Predictive Musical Interface.
Show summary
We introduce a new self-contained and self-aware interface for musical expression where a recurrent neural network (RNN) is integrated into a physical instrument design. The system includes levers for physical input and output, a speaker system, and an integrated single-board computer. The RNN serves as an internal model of the user鈥檚 physical input, and predictions can replace or complement direct sonic and physical control by the user. We explore this device in terms of different interaction configurations and learned models according to frameworks of self-aware cyber-physical systems.
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Nygaard, T酶nnes Frostad; Martin, Charles Patrick; T酶rresen, Jim & Glette, Kyrre
(2018).
.
Show summary
Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a four-legged mammal-inspired robot that features a self-reconfiguring morphology. In this paper, we discuss the possibilities opened up by being able to efficiently do experiments on a changing morphology in the real world. We discuss present challenges for such a platform and potential experimental designs that could unlock new discoveries. Finally, we place our robot in its context within general developments in the field of evolutionary robotics, and consider what advances the future might hold.
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Martin, Charles Patrick
(2018).
Predictive Music Systems for Interactive Performance.
Show summary
Automatic music generation is a compelling task where much recent progress has been made with deep learning models. But how these models can be integrated into interactive music systems; how can they encourage or enhance the music making of human users?
Musical performance requires prediction to operate instruments, and perform in groups. Predictive models can help interactive systems to understand their temporal context, and ensemble behaviour. Deep learning can allow data-driven models with a long memory of past states.
This process could be termed "predictive musical interaction", where a predictive model is embedded in a musical interface, assisting users by predicting unknown states of musical processes. I鈥檒l discuss a framework for predictive musical interaction including examples from our lab, and consider how this work could be applied more broadly in HCI and robotics. This talk will cover material from this paper: https://arxiv.org/abs/1801.10492
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Martin, Charles Patrick; Glette, Kyrre & T酶rresen, Jim
(2018).
Creative Prediction with Neural Networks.
Show summary
The goal of this tutorial is to apply predictive machine learning models to creative data. The focus of the tutorial will be recurrent neural networks (RNNs), deep learning models that can be used to generate sequential and temporal data. RNNs can be applied to many kinds of creative data including text and music. They can learn the long-range structure from a corpus of data and 鈥渃reate鈥 new sequences by predicting one element at a time. When embedded in a creative interface, they can be used for 鈥減redictive interaction鈥 where a human collaborates with, influences, and is influenced by a generative neural network.
We will walk through the fundamental steps for training creative RNNs using live-coded demonstrations with Python code in Jupyter Notebooks. These steps are: collecting and cleaning data, building and training an RNN, and developing predictive interactions. We will also have live demonstrations and interactive live-hacking of our creative RNN systems!
You鈥檙e welcome to bring a laptop with python to the tutorial and load up our code examples, or to follow along with us on the screen!
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Ceja, Enrique Alejandro Garcia; Ellefsen, Kai Olav; Martin, Charles Patrick & T酶rresen, Jim
(2018).
Prediction, Interaction, and User Behaviour.
Show summary
The goal of this tutorial is to apply predictive machine learning models to human behaviour through a human computer interface. We will introduce participants to the key stages for developing predictive interaction in user-facing technologies: collecting and identifying data, applying machine learning models, and developing predictive interactions. Many of us are aware of recent advances in deep neural networks (DNNs) and other machine learning (ML) techniques; however, it is not always clear how we can apply these techniques in interactive and real-time applications. Apart from well-known examples such as image classification and speech recognition, what else can predictive ML models be used for? How can these computational intelligence techniques be deployed to help users?
In this tutorial, we will show that ML models can be applied to many interactive applications to enhance users鈥 experience and engagement. We will demonstrate how sensor and user interaction data can be collected and investigated, modelled using classical ML and DNNs, and where predictions of these models can feed back into an interface. We will walk through these processes using live-coded demonstrations with Python code in Jupyter Notebooks so participants will be able to see our investigations live and take the example code home to apply in their own projects.
Our demonstrations will be motivated from examples from our own research in creativity support tools, robotics, and modelling user behaviour. In creativity, we will show how streams of interaction data from a creative musical interface can be modelled with deep recurrent neural networks (RNNs). From this data, we can predict users鈥 future interactions, or the potential interactions of other users. This enables us to 鈥渇ill in鈥 parts of a tablet-based musical ensemble when other users are not available, or to continue a user鈥檚 composition with potential musical parts. In user behaviour, we will show how smartphone sensor data can be used to infer user contextual information such as physical activities. This contextual information can be used to trigger interactions in smart home or internet of things (IoT) environments, to help tune interactive applications to user鈥檚 needs, or to help track health data.
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T酶rresen, Jim
(2018).
N氓r etikk betyr alt.
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T酶rresen, Jim
(2018).
Kunstig intelligens 鈥 hvem, hva og hvor.
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Stoica, Adrian & T酶rresen, Jim
(2018).
Robots on the Moon, and their Role in a Future Lunar Economy.
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T酶rresen, Jim
(2018).
Ethical Robots and Autonomous Systems.
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Nygaard, T酶nnes Frostad; S酶yseth, Vegard D酶nnem; Nordmoen, J酶rgen Halvorsen & Glette, Kyrre
(2018).
Stand with the DyRET robot.
-
Nygaard, T酶nnes Frostad
(2018).
Real-World Evolution Adapts Robot Morphology and Control to Hardware Limitations.
-
Martin, Charles Patrick & T酶rresen, Jim
(2018).
Predictive Musical Interaction with MDRNNs.
-
T酶rresen, Jim
(2018).
Frelsende eller fatalt?
[Journal].
Forskningsetikk.
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Martin, Charles Patrick
(2018).
Creative Prediction with Neural Networks.
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Ellefsen, Kai Olav
(2018).
Evolusjon忙r Robotikk: Automatisk design og kontroll av roboter.
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Ellefsen, Kai Olav & T酶rresen, Jim
(2018).
Evolutionary Robotics: Automatic design of robot controllers and bodies.
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S酶yseth, Vegard D酶nnem; Nygaard, T酶nnes Frostad; Martin, Charles Patrick; Uddin, Md Zia & Ellefsen, Kai Olav
(2018).
ROBIN-Stand ved Cutting Edge 2018.
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T酶rresen, Jim
(2018).
Artificial Intelligence Applied for Real-World Systems.
-
T酶rresen, Jim
(2018).
Artificial Intelligence 鈥 State-of-the-art.
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N忙ss, Torgrim Rudland; Martin, Charles Patrick & T酶rresen, Jim
(2019).
A Physical Intelligent Instrument using Recurrent Neural Networks.
.
-
Wallace, Benedikte & Martin, Charles Patrick
(2018).
Predictive songwriting with concatenative accompaniment.
.
-
T酶rresen, Jim; Teigen, Bj酶rn Ivar & Ellefsen, Kai Olav
(2018).
An Active Learning Perspective on Exploration in Reinforcement Learning.
.
-
Brustad, Henrik & Martin, Charles Patrick
(2018).
Digital Audio Generation with Neural Networks.
.